![]() ![]() Shantae’s sprite is superbly well-animated, and each level is detailed and varied. This game is gorgeous, even for today’s standards. The scope and free roaming structure aren’t the only things that impressed me when playing Shantae. What he has managed to achieve with such a limited soundchip is nothing short of spectacular. I’ve been humming some of the game’s tunes for the past few days nonstop. Jake Kaufman composed Shantae‘s soundtrack, and, as expected, it’s downright amazing. Sure, you’ll probably die in one or two hits, but you CAN explore them regardless. It’s a substantially large game for Game Boy Color standards, also allowing you to explore other areas whenever you please. In a way, this game reminded me a bit of Zelda II: The Adventure of Link, especially when exploring said dungeons. The game is about going from town to town, talking to people, gathering items, then partaking in challenging platforming sections and an occasional dungeon to explore. Shantae is a traditional 2D platformer with some slight metroidvania elements, as well as an open-ended level structure. The way the game behaves when it’s nighttime or when you’re in a shadowy area is nothing short of genius, considering the hardware.
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